![]() In Bolognese, set the "Minimum health for gibbing" to -100, otherwise the zombies will gib too often on headshots. I also recommend using NashGore or Bolognese with this for those nice gore effects. ![]() Note that you need to change two lines of code in AI Director's zScript file in order to work with GZDoom 3.7.2, as detailed here:ĪIDItemSpawnPoint spawnpoint = AIDItemSpawnPoint(Actor.Spawn('AIDItemSpawnPoint', item.pos)) ĪIDMonsterSpawnPoint spawnpoint = AIDMonsterSpawnPoint(Actor.Spawn('AIDMonsterSpawnPoint', thing.pos)) Some recommended settings (tested with Trailblazer): Group size 1-4, Spawn Rate 10. Change the AI Director settings to your needs. I highly recommend using it (load AI Director before L4D). This mod was created with AI Creator in mind. Send those heads flying!ĬVARs that lets you customize the experience. Headshot system that accurately reflects each frame of a sprite. Bolognese or NashGore (or other gore mods that don't replace enemies) (optional but recommended)Ĩ Special infected, with unique behaviors and attacks (save for the Jockey and Smoker) ![]() Gameplay/weapon mod of your choice (optional but recommended)Ĥ. Use this with your favorite weapon mod.ġ. Works with GZDoom 3.7.2 and 3.6.0.Ĭompatible with all gameplay mods that don't replace Doom 2 monsters (although there is a patch available for Brutal Doom). The aim was to provide a chaotic experience with hordes of infected and a framework to base custom maps on. Left 4 Doom aims to bring elements from Left 4 Dead 2 into Doom II.
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